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Company of heroes lore
Company of heroes lore






company of heroes lore company of heroes lore

There'll be a wealth of different human reactions to each and every situation in both movement and facial animation - whether it be a green, worried, raw recruit or a snarling, bolshy commander. These range from casually flicking a cigarette butt to clutching a helmet in abject terror. This sense of preservation means that some will cower behind walls while bullets turn the sky grey other more plucky recruits may leap into craters in the deformable landscape, and others still will simply try to preserve themselves in the best way available to them.īasically, they're not automatons -with Relic promising up to 2,500 animations to each recruit's name. Of course, general gaming lore also demands that at least 40 per cent of games must now be set in World War II -something that Company Of Heroes doesn't want to change at all.Ī new RTS in the model of Soldiers: Heroes of World War II (albeit with far larger squads, even more dynamic physics and a far greater likelihood of making lots and lots of money), Company Of Heroes wants to put you in charge of a squad of real, living, breathing people -people with lives that they really don't want to lose. Well, Company Of Heroes wants to change all that. It also states that units will merrily lob grenades, throw pikes and generally perish with little more than a Yes sir, I'm OK milord, and a gut-wrenching scream to signal their demise. RTS Lore states that all men move at the same, equal, deliberate pace.








Company of heroes lore